Free basketball scouting report template
Build a basketball scouting report template with your sections in your order, print it or download a PDF, and see a completed example of a fictional opponent.
Make a scouting templateBasketball scouting report template
Pick the sections your staff scouts, put them in your order, and print a blank scouting report to fill in, with a finished example that shows how one reads.
Result
A 3-page scouting report template with 9 sections, 4 role cards, on Letter portrait.
Worked example: a finished scout of a fictional opponent
Opponent: Riverside Owls (fictional). Everything in this example is invented.
Summary: three things to remember
- Take away #3's left hand: shade them right from the first dribble.
- Their press traps the first pass: bring the ball to the middle, never dribble into the corner.
- Hit #24 on every shot. Their second chances come from them.
Team identity
- Push after every miss and most makes; they want a fast game.
- Lots of 3s off the drive-and-kick; few mid-range pull-ups.
- Man-to-man in the half court; a 1-2-2 press after made free throws.
Their offense
- High ball screen for #3; #24 rolls, shooters wait in both corners.
- After a timeout: a baseline screen for #11 into a corner 3.
- Ahead late, they slow it down and #3 holds it up top.
Their defense
- Man-to-man. #24 drops on ball screens and the guards go under.
- They switch 1 through 4, but never with #24.
- 1-2-2 three-quarter press after made free throws, then back to man.
Transition
- Outlet to #3 on the right side; the wings sprint wide.
- Three get back on defense; only #24 crashes the offensive glass.
Special situations
- Baseline out-of-bounds: box set, screen-the-screener lob to #24.
- Sideline out-of-bounds: stack; first look is the corner 3.
- End of game: the ball in #3's hands, high ball screen with 10 seconds left.
Tendencies
- #3 goes left almost every time they drive.
- #11 shoots only from the corners and lives in the right corner.
- Turn it over when trapped on the sideline.
Role cards
- Point guard, #3. Drives left and finishes at the rim. Shade them right; help at the elbow. Weakness: weak right hand; turns it over when trapped.
- Shooter, #11. Corner 3s off the drive-and-kick. Stay attached; no helping off them. Weakness: rarely puts it on the floor.
- Post and rebounder, #24. Offensive rebounds and putbacks. Hit them first on every shot. Weakness: slow getting back in transition.
Game plan: our priorities
- When they press: inbound to the middle and attack the 2-on-1 behind it.
- When #3 drives left: help from the elbow, stunt and recover.
- When #24 drops on a ball screen: pull-up jumper off the screen.
It's also a PDF below.
How this works
The template prints the sections you turn on, in your order. Each has its guiding questions and as much lined space as you choose. A heading is never left alone at the bottom of a page: it moves to the next page with its first lines, and a section that runs over repeats its heading. Role cards describe players by role and jersey number, so the free template never holds anyone's name or notes. The worked example is an invented opponent, written the way a finished scout reads, in the same structure you built.
- The 9 standard sections plus up to 4 of your own; headings up to 60 characters; 1 to 8 role cards
- Letter or A4, portrait; a long template runs onto more pages
- This free template holds the structure only. Notes about a real opponent and its players belong in a private report in Ball Coach.
- The worked example is fictional: the team, the numbers and every note are invented
Made in your browser. Your headings, choices and title are never sent to analytics. Only if you save the template to your team are its sections and headings sent to Ball Coach; the title and paper size never are.